![]() The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. ![]() ![]() The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Considering that the game just released and they already are this far with emulation I'm optimistic they figure out how to eliminate that stutter soon.Necessary cookies are absolutely essential for the website to function properly. You could also built your own, but that meant that every time you see a new asset the game would micro stutter while the asset gets loaded into the cache.Įventually they updated CEMU to use Vulkan renderer which allowed the building of the shader cache to happen in the background without you noticing it (it eliminated the stuttering completely).īOTW on CEMU is perfectly playable these days at 60fps or higher without any special settings or drawbacks (other than a few shrines needing motion sensor controls, but they are still doable with some trial and error) even on weaker hardware (granted that you won't crank up the resolution too high).įrom what I've read so far it seems like TOTK is still in that phase where the building of the shader cache causes notable stuttering. You had to download someone else's shader cache and use it. It was exactly like that in the beginning (like 3 years ago).
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